Welcome to my website!
I am Chang Liu, a graduate student majoring in Computer Graphics and Game Technology (CGGT) at the University of Pennsylvania. I have been interested in Physically Based Rendering and Real-time Rendering for a long time. I have about three years of experience in rendering programming and implemented a lot of algorithms.
I’m familar with C++ and GPU programming APIs like Vulkan, CUDA and OpenGL. I can also do some low-end programming too.
In rendering, my concentration is Global Illumination: Physically Based Light Transport and Real-time Ray Tracing.
Here are links to my Github and LinkedIn pages:
And an overview of my recent progress in rendering: