GRAPHICVS ET VITA

Chang Liu's Site

Welcome to my website!

I am Chang Liu, a graduate student majoring in Computer Graphics and Game Technology (CGGT) at the University of Pennsylvania. I have been interested in Physically Based Rendering and Real-time Rendering for a long time. I have about three years of experience in rendering programming and implemented a lot of algorithms.

I’m familar with C++ and GPU programming APIs like Vulkan, CUDA and OpenGL. I can also do some low-end programming too.

In rendering, my concentration is Global Illumination: Physically Based Light Transport and Real-time Ray Tracing.

Here are links to my Github and LinkedIn pages:

And an overview of my recent progress in rendering:

LayerMatNode: Layered Material Shader Node Plugin for Arnold in Maya (05/2023) [Project Page]

EIDOLA: Vulkan Real-Time Path Tracer (12/2022) [Project Page] [Demo Video]

ReSTIR DI Implementation (11/2022) [Project Page]

CUDA Path Tracer - Penn CIS 565 Course Project (10/2022) [Project Page] [Demo Video]

Bidirectional Path Tracing in [Zillum Renderer] (03/2022) [Project Page]